SOLID is an acronym for five design principles that make software designs more understandable, flexible, and maintainable. Essential for Software Engineering.

The Five Principles

Single Responsibility Principle (SRP)

A class should have one, and only one, reason to change.

  • Cohesion: Things that change together should stay together
  • Each module/class/function should do one thing well
  • Easier to understand, test, and maintain
  • Reduces coupling between unrelated functionality

Benefits:

  • Simpler debugging (fewer reasons for bugs)
  • Easier testing (focused unit tests)
  • Better reusability

Open-Closed Principle (OCP)

Software entities should be open for extension but closed for modification.

  • Extend behaviour without modifying existing code
  • Use composition and interfaces, not inheritance
  • If existing code is now wrong, replace it with correct code (don’t hack around it)
  • Avoid inheritance - it’s often a bad practice in modern development

Application:

  • Plugin architectures
  • Strategy pattern
  • Dependency injection

Liskov Substitution Principle (LSP)

Objects of a superclass should be replaceable with objects of a subclass without breaking the application.

  • Subclasses/implementations must be substitutable for their base type
  • Contract-based programming
  • Use small interfaces over deep inheritance hierarchies
  • Prevents surprising behaviour when using polymorphism

Implications:

  • Design by contract
  • Interface-based design
  • behavioural subtyping

Interface Segregation Principle (ISP)

Clients should not be forced to depend on interfaces they don’t use.

  • Use small, focused interfaces
  • Better than one large “god” interface
  • Depend only on what you actually need
  • Reduces coupling and improves flexibility

Benefits:

  • Clearer dependencies
  • Easier mocking for tests
  • Better separation of concerns
  • Common in Golang design (small interfaces)

Dependency Inversion Principle (DIP)

Depend on abstractions, not concretions.

  • High-level modules shouldn’t depend on low-level modules
  • Both should depend on abstractions (interfaces)
  • Details should depend on abstractions, not the other way around
  • Essential for testability

Enables:

  • Dependency injection
  • Inversion of Control (IoC)
  • Mock testing
  • Loose coupling

Additional Design Principles

Encapsulation

  • Hide internal implementation details
  • Expose minimal public interface
  • Control access to internal state
  • Prevents unintended coupling

Loose Coupling

  • Minimize dependencies between components
  • Use interfaces and abstractions
  • Makes systems more maintainable

High Cohesion

  • Related functionality stays together
  • Clear, focused responsibilities
  • Easier to understand and maintain
  • Complements SRP

Common Anti-Patterns to Avoid

  • God Objects: Violate SRP
  • Tight Coupling: Violate DIP
  • Fat Interfaces: Violate ISP
  • Fragile Base Classes: Violate LSP, OCP
  • Deep Inheritance: Prefer composition

Benefits of SOLID

When applied appropriately:

  • More maintainable code
  • Easier to test
  • Better separation of concerns
  • Reduced code duplication
  • More flexible and extensible
  • Easier to understand

Caveats

  • Don’t apply dogmatically
  • Sometimes simple is better than “pure”
  • Balance with Software Engineering pragmatism
  • Consider project context and team
  • Avoid over-engineering